First of all, create a generatrix in blender by extruding
the vertices.
Image 1 : The hat, drawn as wireframe in front view.
By using the Mesh tool tool, spin the selected vertices in the generatrix.
Image 2 : Spin the mesh in top view.
Adding an eyeshade to the hat by extruding the edges downward.
Image 3 : Hat with eyeshade.
Next, use the subsurf tool to smooth the hat.
Image 4 : A smooth hat
No comments:
Post a Comment